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IFCA Series News

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WritesCode4Food
jason"1shot"
RIOT ChevyPower
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latte speed
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IFCA Eries
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IFCA Series News - Page 21 Empty Future Forza events

Post by IFCA GTDon Mon Sep 14, 2020 7:12 am

IFCA Series News - Page 21 Xbox


After the 2nd Annual IFCA Triple Crown in October, we may be at a place where Forza 8 is about to be released with the new Xbox.  If this is true we will probably pause any further FM7 activities and give everyone time to acquaint themselves with the new game.  

Not everyone will want to afford the new Xbox or can afford it. At $500.00 its big pill to swallow.  This means that the transition time between FM7 and FM8 will be longer than usual as people slowly acquire the new platform.  This being said, a resumption of Trans-Am racing would probably happen in January.

As far as changes with the new game and what we do goes, there could be many.  It all depends on what the new game offers.  If for example, it offers actual Trans-Am cars we would obviously use them.  If FM8 offers a driver exchange mode we would adapt to it.  If there is some kind of viable driver rating formula we would use it.

When it comes to the series itself it is hard to say what might change as it will depend on the limitations of the new game.  But suggestions are being entertained even now. Things like going to a single driver schedule culminating with a team relay race in the finale.  Limiting teams to 1 Gold/Silver driver and 1 Bronze level driver.  Forcing all assists off and using full sim damage.  Allowing Bronze level driver teams to do 1 less pit stop.   Rotating random drivers where new pairings are formed every round.

These things are on the table and may or then again may not be implemented in FM8.  If you have any new suggestions you would like reviewed or placed in the mix PM me now.

Our biggest concern and problem is recruiting so that the grid is full each season.  The team format only works will full grids. It may have to be that unless we reach a minimum number of drivers each season, we will have to cancel the season.  We can easily avoid this if each participant brings in just 1 new driver.  Easier said than done when you don't really know how to do it. And impossible if you don't want to do it.  

It's actually fun to do with a buddy.  You and a friend spectate a public lobby, send a message to a clean driver you observe, tell him you are looking for clean drivers like him for a Trans-Am league race, and ask them if they have time to take a 4lap test.  That's it.  Then you explain the race times and format.  On average it takes less than an hour from your gaming time to get 1 driver.

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IFCA Series News - Page 21 20160110
"Piggy" aka "The Pig"
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IFCA Series News - Page 21 Empty Multiplayer

Post by IFCA GTDon Tue Sep 15, 2020 7:29 am

hopefully multiplayer works today and we can get some qualifying in

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IFCA Series News - Page 21 20160110
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IFCA Series News - Page 21 Empty Club Grudge Racing

Post by IFCA GTDon Tue Sep 15, 2020 3:46 pm

IFCA Series News - Page 21 2017-Chevrolet-Camaro-ZL1-VS-2017-Ford-Mustang-Shelby-GT350R-front-end-in-motion-06-e1495817941619


After soliciting everyone for some new ideas a couple of people wrote back to me privately.  One of the ideas I sort of liked and caught my interest was a new form of club racing borrowed from street racing.  The idea is to mimic illegal street racing but instead of drag racing, it would be full course racing.


As explained to me, there needs to be something to lose if there is little to gain.  Without cash or pinks on the table this is hard to do.  The suggestion was that a loser would voluntarily ban himself from Forza for a week. (ouch!) A violation of this agreed to rule would result in all club points lost.


This is how it could work: 


A club is created when you have at least 4 drivers in it.  


Each week a club challenges another club.  


Only 2 drivers from any club can race at one event.  


Events would be on Sunday nights.  


Club leaders would negotiate or haggle the terms and conditions of each of the two races.  


The only thing the IFCA does is track results, (ratings, points, penalties) list the tracks, the car class, and the length of the race.


To avoid leaderboard cars, all non-race cars are required to have full racing width tires and no downforce. 


Everything else is up to the clubs as far as the car, drivers, assists, collisions on or off, damage, etc.  


To make it fair there would be a preset time handicap gap between IFCA skill levels.  So for example, if you had a Gold driver vs a Silver driver in a 4lap match the Silver driver would be allowed as much as a 6sec head start.  However, if a fast club wanted to they could negotiate a better term and ask for only a 5sec head start.  The point is that there is a maximum time delay allowed.  


If it's a heads up 'no time delay race' the whole team would be subject to the 1 week self-ban rather than just the drivers.  If a club neither accepts nor offers a challenge on a weekly basis they would get a negative point on the leader board.  Winning would be worth 2pts but if it is a heads up no time delay start, it's worth 4pts. If one of your drivers loses and the other wins no self-ban is required.  If your club beats the points leading club there would be a 1pt bonus.  If a slower driver beats a faster driver there would also be a 1pt bonus.


It sounds very intriguing.  Clubs would be able to tinker with cars for an entire week.  The schedule might call for an A-Class car, but you could build a non-native A-Class car and surprise your rivals on race night!  You'd have all week to tune and practice and help your club win even if you were not the competing driver. cheers


If you have any other suggestions please PM them to me.


Thanks
GTDon

_________________
IFCA Series News - Page 21 20160110
"Piggy" aka "The Pig"
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IFCA Series News - Page 21 Empty New Drivers

Post by IFCA GTDon Wed Sep 16, 2020 5:14 pm

PatronRecruiting BonusNew DriverRating
1VM ProEnergy.5Assassin KhaZix2035.999
2SirKane2
3Midnite Rider
4CRC Skitchin
5RIOT ChevyPower
6GTDon2.5Staffy90001952.999
7DinoGrumps
8Poennaninova
9D1mien
10Zach The One
11ApoloXxXCreedXx
12Latte Speed
13GoSox2000
14Papa creech172
15AAR OneShot
16EarnedCarrot925
17EZT TomCat7

We've had 6 new driver but out of those 6 only 2 were viable.  This is typical.  You need 3-4 to get 1 good one.

_________________
IFCA Series News - Page 21 20160110
"Piggy" aka "The Pig"
IFCA GTDon
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IFCA Series News - Page 21 Empty Re: IFCA Series News

Post by IFCA GTDon Wed Sep 16, 2020 5:18 pm

GTDon2 wrote:
IFCA Series News - Page 21 2017-Chevrolet-Camaro-ZL1-VS-2017-Ford-Mustang-Shelby-GT350R-front-end-in-motion-06-e1495817941619


After soliciting everyone for some new ideas a couple of people wrote back to me privately.  One of the ideas I sort of liked and caught my interest was a new form of club racing borrowed from street racing.  The idea is to mimic illegal street racing but instead of drag racing, it would be full course racing.


As explained to me, there needs to be something to lose if there is little to gain.  Without cash or pinks on the table this is hard to do.  The suggestion was that a loser would voluntarily ban himself from Forza for a week. (ouch!) A violation of this agreed to rule would result in all club points lost.


This is how it could work: 


A club is created when you have at least 4 drivers in it.  


Each week a club challenges another club.  


Only 2 drivers from any club can race at one event.  


Events would be on Sunday nights.  


Club leaders would negotiate or haggle the terms and conditions of each of the two races.  


The only thing the IFCA does is track results, (ratings, points, penalties) list the tracks, the car class, and the length of the race.


To avoid leaderboard cars, all non-race cars are required to have full racing width tires and no downforce. 


Everything else is up to the clubs as far as the car, drivers, assists, collisions on or off, damage, etc.  


To make it fair there would be a preset time handicap gap between IFCA skill levels.  So for example, if you had a Gold driver vs a Silver driver in a 4lap match the Silver driver would be allowed as much as a 6sec head start.  However, if a fast club wanted to they could negotiate a better term and ask for only a 5sec head start.  The point is that there is a maximum time delay allowed.  


If it's a heads up 'no time delay race' the whole team would be subject to the 1 week self-ban rather than just the drivers.  If a club neither accepts nor offers a challenge on a weekly basis they would get a negative point on the leader board.  Winning would be worth 2pts but if it is a heads up no time delay start, it's worth 4pts. If one of your drivers loses and the other wins no self-ban is required.  If your club beats the points leading club there would be a 1pt bonus.  If a slower driver beats a faster driver there would also be a 1pt bonus.


It sounds very intriguing.  Clubs would be able to tinker with cars for an entire week.  The schedule might call for an A-Class car, but you could build a non-native A-Class car and surprise your rivals on race night!  You'd have all week to tune and practice and help your club win even if you were not the competing driver. cheers


If you have any other suggestions please PM them to me.


Thanks
GTDon


Thanks for the input guys!  Yes, we could arbitrarily set the P.I. to help offset leaderboard cars too, I agree.  We would say, "this weeks max P.I. is A655" or whatever, so that you couldn't just transfer a leader board build on a near one to one basis.  Good idea.  Keep them coming.

_________________
IFCA Series News - Page 21 20160110
"Piggy" aka "The Pig"
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IFCA Series News - Page 21 Empty My new baby

Post by IFCA GTDon Thu Sep 17, 2020 10:01 am

IFCA Series News - Page 21 RAM

Picked it up last Friday. RAM 1500 Classic Warlock Crew Cab 4x4 with all the bells and whistles. Delmonico Red Pearl.  MOPAR or NOCAR boyzz!


Last edited by GTDon2 on Fri Sep 18, 2020 7:18 am; edited 1 time in total

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IFCA Series News - Page 21 20160110
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IFCA Series News - Page 21 Empty Project 71 Dart

Post by IFCA GTDon Thu Sep 17, 2020 12:01 pm

IFCA Series News - Page 21 Dart


Nearly ready for the street, a father and son beast!  

Windows going in today. Guage package, brakes, and header gasket leak to follow. Should be able to drive her home next week.  440cid Six Pack, Weiand Cross Ram Super Stock intake, Dana 60 Sure Grip with Super Stock springs, 3.54 gears Torque Flight, 3400 10" stall converter, 502hp at the motor at around 5300rpm.

All components are period correct except the fuel cell.  Meaning that, had Chrysler been allowed to continue pursuing street performance in a production vehicle they could have created this car.  But with greedy insurance companies, the looming fake oil crisis, and draconian government EPA regulations on the horizon in 1971, all reason was about to be thrown out the window and would send Detroit into a recession tailspin of mediocre machines that would neither have the horsepower nor the gas mileage of the previous generation.  It would take Detroit decades of high tech trickery to once again match the performance they once commanded.

So this is why we have labeled this car as a new class of car, we call it a "Retro-Concept" as opposed to merely a "Resto-Mod." Resto-Mods are muscle cars with new or upgraded components, engines, wheels, and have been the staple of classic car shows for decades now.  But even they are looking a little long in the tooth having "been there and done that" thousands of times over.  

Today there is a new trend in hot rodding to keep the original look or copy it.  Car guys are masking their muscle a lot more these days with motor makeovers, taking an LS motor for example and making it look like a Ford small block!  The cars gaining the most attention are the "sleepers" and the "original equipment look."  

We took this 71 Dart to a new level along this same line.  We asked, what could Dodge have produced back in the day had they been given free rein?  What would have been the next logical step in the production performance wars?  And what would it look like or be like?

The 68 Hemi Dart already existed but it was not a production car for the street.  As legendary as the 426 Hemi was and is, it is a finicky motor that really is not the best suited for the street.  In fact, it was often surpassed by its larger brother the 440 wedge which was a better street engine that actually produced better torque numbers.  It is this engine that ultimately posted the fastest 1/4 mile time of any muscle car in the hands of Ronnie Sox of Sox&Martin fame.  The 1969 1/2 Plymouth Roadrunner and Dodge Super Bee with the A12 "Street Fighter" package was the pinnacle of performance capable of high 12s right off the showroom floor with skinny 70 series bias-ply polyglass tires no less.

The only way forward at that time would have been to either increase the horsepower somehow, or decrease weight, or both if possible.  The logical thing to do would be to transfer the entire A12 package to a smaller lighter car which would have been a Dodge Dart.  And that is exactly what we have essentially done here.

In all likelihood, you would have first seen such a car as this at one of the manufacturer's car shows as a concept vehicle to gauge public interest probably a year before any production cars.  It would have been a showcase or tour de force of high-performance options, not all of which would make it into production.  It would have had the best available components and go fast parts of the day but with an eye on street use.  Like an aluminum radiator, cross ram high rise intake, 509 cam, coated headers, Dana 60 rear (larger and stronger than a Ford 9"), fiberglass lift-off hood, disc brakes, larger rear tires, big block power, ported and polished heads, quick shift automatic with a high stall converter (automatics were starting to beat 4-speed manuals at that time).  People would have gone insane for this compact car with the big block 440.  A car that would have been even quicker than the legendary Plymouth Roadrunner from which it sprang. 

Now hold it right there all you MOPAR aficionados out there.  Yes, its true, there was such a car back in the day, in fact, two.  The M-code 1969 Dart and Barracuda were produced in very limited numbers featuring a 440.  But, they were not A12 package cars and serve to prove proof of concept in that it was possible to shoehorn a 440 wedge into these small cars if they wanted to.  This means that Dodge and Plymouth could have gone down this road very easily and wowed everyone at the big show in 1970 with their new concept street fighters.

Sadly this was never to be.  But thanks to car enthusiasts like Moi, we do have the next best thing.  A true Retro-Concept car that shows everyone what was really possible back in the day.  At 502hp it would have been the holy grail back then since only race cars had this much power.  Sure, today it's not that impressive with 800hp Demons running around I know.  But this was a different era and simpler technology.  No superchargers, no turbos, no nitrous, nothin but motor, but a very big free-breathing 7.21 liters with a torque curve as flat as a pool table.  Even by today's standards it is respectable as it has a good deal more traction than any late model car on the street at a stop light.  0-60 foot times are insane at around 1.7sec! A Tesla Roadster perhaps the quickest production car today has a hard time breaking 2sec to 60ft for comparison.

Here's the best part, the Dart would have been priced around $4500.00 in 1971 which converts to about $29,000.00 in today's money.  A Tesla Roadseter?  Be ready to write a check for $200,000.00. lol


Last edited by GTDon2 on Fri Sep 18, 2020 7:17 am; edited 1 time in total

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IFCA Series News - Page 21 20160110
"Piggy" aka "The Pig"
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Posts : 14794

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IFCA Series News - Page 21 Empty Re: IFCA Series News

Post by papa creech172 Thu Sep 17, 2020 2:27 pm

where are the pics privileged white guy

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IFCA Series News - Page 21 Empty Re: IFCA Series News

Post by IFCA GTDon Thu Sep 17, 2020 2:28 pm

They are not visible on phones

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"Piggy" aka "The Pig"
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IFCA LICENSE: ELITE
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Posts : 14794

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IFCA Series News - Page 21 Empty New Drivers

Post by IFCA GTDon Thu Sep 17, 2020 7:00 pm

PatronRecruiting BonusNew DriverRating
1VM ProEnergy.5Assassin KhaZix2035.999
2SirKane2
3Midnite Rider
4CRC Skitchin
5StatedF1
6GTDon2.5Staffy90001952.999
7DinoGrumps
8Poennaninova
9D1mien
10Zach The One
11ApoloXxXCreedXx
12Latte Speed
13GoSox2000
14Papa creech172.5MAD KIWI 221940.194
15AAR OneShot.5RANGEMASTER1953.999
16EarnedCarrot925
17EZT TomCat7

_________________
IFCA Series News - Page 21 20160110
"Piggy" aka "The Pig"
IFCA GTDon
IFCA GTDon
IFCA LICENSE: ELITE
IFCA LICENSE: ELITE

Male

Posts : 14794

Local : Minnesota, USA

Registration date : 2007-04-04


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XBL Gamertag: GTDon2
IFCA Car #: 4
Infractions: 0 out of 3,000,000,000

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IFCA Series News - Page 21 Empty More MOPAR Muscle!

Post by IFCA GTDon Fri Sep 18, 2020 7:25 am

IFCA Series News - Page 21 Ram2

IFCA Series News - Page 21 Dart2

_________________
IFCA Series News - Page 21 20160110
"Piggy" aka "The Pig"
IFCA GTDon
IFCA GTDon
IFCA LICENSE: ELITE
IFCA LICENSE: ELITE

Male

Posts : 14794

Local : Minnesota, USA

Registration date : 2007-04-04


Forza Profile
XBL Gamertag: GTDon2
IFCA Car #: 4
Infractions: 0 out of 3,000,000,000

http://allamericanracers.webs.com/

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IFCA Series News - Page 21 Empty Re: IFCA Series News

Post by papa creech172 Fri Sep 18, 2020 12:12 pm

Nice

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IFCA Series News - Page 21 Empty Club Grudge Racing

Post by IFCA GTDon Tue Sep 22, 2020 3:30 pm

GTDon2 wrote:
GTDon2 wrote:
IFCA Series News - Page 21 2017-Chevrolet-Camaro-ZL1-VS-2017-Ford-Mustang-Shelby-GT350R-front-end-in-motion-06-e1495817941619


After soliciting everyone for some new ideas a couple of people wrote back to me privately.  One of the ideas I sort of liked and caught my interest was a new form of club racing borrowed from street racing.  The idea is to mimic illegal street racing but instead of drag racing, it would be full course racing.


As explained to me, there needs to be something to lose if there is little to gain.  Without cash or pinks on the table this is hard to do.  The suggestion was that a loser would voluntarily ban himself from Forza for a week. (ouch!) A violation of this agreed to rule would result in all club points lost.


This is how it could work: 


A club is created when you have at least 4 drivers in it.  


Each week a club challenges another club.  


Only 2 drivers from any club can race at one event.  


Events would be on Sunday nights.  


Club leaders would negotiate or haggle the terms and conditions of each of the two races.  


The only thing the IFCA does is track results, (ratings, points, penalties) list the tracks, the car class, and the length of the race.


To avoid leaderboard cars, all non-race cars are required to have full racing width tires and no downforce. 


Everything else is up to the clubs as far as the car, drivers, assists, collisions on or off, damage, etc.  


To make it fair there would be a preset time handicap gap between IFCA skill levels.  So for example, if you had a Gold driver vs a Silver driver in a 4lap match the Silver driver would be allowed as much as a 6sec head start.  However, if a fast club wanted to they could negotiate a better term and ask for only a 5sec head start.  The point is that there is a maximum time delay allowed.  


If it's a heads up 'no time delay race' the whole team would be subject to the 1 week self-ban rather than just the drivers.  If a club neither accepts nor offers a challenge on a weekly basis they would get a negative point on the leader board.  Winning would be worth 2pts but if it is a heads up no time delay start, it's worth 4pts. If one of your drivers loses and the other wins no self-ban is required.  If your club beats the points leading club there would be a 1pt bonus.  If a slower driver beats a faster driver there would also be a 1pt bonus.


It sounds very intriguing.  Clubs would be able to tinker with cars for an entire week.  The schedule might call for an A-Class car, but you could build a non-native A-Class car and surprise your rivals on race night!  You'd have all week to tune and practice and help your club win even if you were not the competing driver. cheers


If you have any other suggestions please PM them to me.


Thanks
GTDon


Thanks for the input guys!  Yes, we could arbitrarily set the P.I. to help offset leaderboard cars too, I agree.  We would say, "this weeks max P.I. is A655" or whatever, so that you couldn't just transfer a leader board build on a near one to one basis.  Good idea.  Keep them coming.


Okay, I guess the first thing is to establish a club system or cast.  If there are no clubs than this can't actually work is the point.

A car club needs to be comprised of at least 4 drivers but not more than 6.  And before you rush off and recruit the 4 best drivers in all of Forza, that's not really going to help you necessarily.  

It's great to have all fast guys, but it's better to have a balanced team/club with a mix of talent in this competition.  Why?  Because this is, to a certain extent, also about negotiating your terms and haggling handicaps just like in real life.  If you have say, Lightening, Razor, b0x, and Laige, as your team, no one is going to want to race you in all likelihood.  Or, you are going to have to give so much of a handicap that it will seem unfair and pointless.  Other teams will simply shy away from your uber team for easier prey is the point.

Rather than mandate skill levels, we would much rather allow everyone to independently decide which drivers they want to race with on their team/club instead.  The ideal club would have a nice variety of drivers equally spaced apart in skill and this is in part due to the team nature of the format. 

A limiting factor that prevents the same drivers from being used repeatedly for victory is the "no-repeat win rule" for this competition.  This means that when a driver wins his match you have to sit him out for a week.  Drivers are not allowed consecutive back to back wins, they must rotate out if they win and sit on the bench.  They can still help the team but won't be eligible to race until after the next race is complete. In this way you can't simply rely on your fastest driver to do all the winning for your club.

For a match to take place there has to be 2 challenges/races between two different clubs.  We call this a "Call Out."  One club "Calls Out" another club when they challenge another club's driver with their driver.  The club being challenged then gets to "Call Out" one of the challenging club's drivers with their own driver.  If the challenge is declined then the club declining the challenge loses -2pts.  A "Call Out" has to be done on Sundays, and also has to be accepted on Sunday for the matches to be official and then take place the following Sunday. That way each match gets a full week to practice.

An official match is cemented when both clubs agree to race under the terms they agree to with each of the two matches.  They will not be the same terms understand.  Because of the different skills, each match will have its own terms and conditions that are entirely up to the clubs.  But to keep it simple you will be allowed to propose 2 kinds of changes.  You can change the start handicap and/or lower the P.I..  

For example, Team Penske challenges Team Dufus with GTDon going up against Nova.  Obviously GTDon has the advantage in a heads up race, so not only does Team Dufus want the maximum head start of 6sec, they also want a 30 P.I. reduction on GTDon's car.  Team Penske may or may not agree to this.  They may elect to counter offer with 10 P.I. and a 3sec handicap start. Or risk losing -2pts for declining the challenge entirely.

If a club declines or refuses a challenge, without making a counteroffer they lose -2pts as I said.  And if a club issues no challenges or simply doesn't race for the week and is totally enactive, they will lose -0.5pt.

The random car P.I. is announced on Saturdays and the cars have to have full-width racing slicks and no downforce.  Everything else is allowed as long as you don't go over the P.I.. 

Every race is limited to 4laps.  There is a starting handicap gap between skill levels of a maximum of 6sec.  The most a Silver rated driver can gain is 6sec over a Gold driver.  The most that a Bronze rated driver can gain over a Silver driver is also 6sec at the start.

If the two matches are split, and each club gets a win it's a wash and no losing drivers have to refrain from Forza for a week. Winning drivers will still be benched for 1 week, however.  Points for a draw like this is +1pt for both clubs plus driver bonus.  Losing both matches will require from the losing driver for him to be self-banned from Forza for an entire week.

If it's a heads up 'no time delay race' the whole team would be subject to the 1 week self-ban rather than just the drivers which also deducts a -0.5pt from the club for an enactive week. 


Winning a match is worth 2pts but if it is a heads up no time delay start, it's worth 4pts.  If your club beats the points leading club there would also be a 1pt bonus.  If a slower driver beats a faster driver there would also be a 1pt bonus.

That's about it.  Just a matter of getting your club together.  The goal or point of this kind of competition would be to collect the most points over a specified period of time.  November 7th could be the start of this.  We could run it for 8 weeks and see how it goes.

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IFCA Series News - Page 21 Empty Club Grudge talk

Post by IFCA GTDon Tue Sep 22, 2020 10:35 pm

Getting a lot of positive feedback on this new format.  It seems it has touched an aspect of Forza that many say has been lost for a long time going all the way back to the club community of FM1-2.  Back then the clubs had value and pride in their ranks.  As a result, the competition was the most fierce its ever been to this day.  But, it was centered around hot lapping more than racing.  At the time club affiliation was vastly more important than anything.  It gave you a sense of belonging to a cause and something of value.  It also gave you access to special tunes and builds.  And you had to be invited to a club which wasn't easy.  The faster the club the more scrutiny you were under.  TRC, PpR, and VVV were some of the top clubs.  I was in VVV.

Sadly with each successive iteration of Forza the club system was watered down and all but extinguished due to the loss of club features and support within Forza as well as T10's aversion to how powerful the clubs had become.  They didn't like the heavy influence the clubs had over the community and did many things to strip that influence completely away.  What they didn't realize was that they were hollowing out the source of the rabid enthusiasm for the game by devaluing its strongest supporters and fans.

It's possible that this format could be bringing back some of these alluring and intense traits of Forza through competing as a club. Having a series that allows you to cheer for your side and be a part of its success is a major part of the attraction.  This sense of working together for a common goal and supporting each other under pressure is a powerfully fun prospect for everyone involved. 

The synopsis is this; A P.I. and track are picked for the week by the IFCA. The car has to have the widest racing tires and no downforce but can be any car you like that matches the P.I. and built anyway you like.  You quickly Call Out a rival in another club, negotiate the handicap if any, and set the time for the 4lap race.  Your club tests and tunes all week with a car that is likely to be different than your rivals and unknown to them until race day.  Neither side will know what they are bringing to race.  Even if it is the same car it is not likely to be the same build.  And then, may the better man win.

So as you can see this could get quite fun for every one win or lose.   I encourage everyone to either create a club or join a club, this should be very exciting and fun.

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IFCA Series News - Page 21 Empty Other leagues/series

Post by IFCA GTDon Thu Sep 24, 2020 12:40 am

Last night I was invited to race with a good old friend in his league (and I use "league" lightly here), and didn't think to ask about the format or anything in part because he didn't mention anything about it.  So, I assumed it was just your average ho-hum race with typical rules in place like anywhere else. 

It turns out that they forced you to drive their way in a stock racing Volvo.  They forced you to use a clutch, no racing line, no assists AND, no tuning with a car that does offer tuneable things even when stock.  

We were at Maple Valley reversed full sim damage and there was going to be rain. lol  Sound fun so far?  It was only going to be a 20 lap race but qualifying was going to be 20mins long. WTF?  They were going to use 20mins for qualifying in a race that was only going to be 33min long.  I kid you not. lol  Oh!  And it was a reverse order grid with a delayed start! lol

Oh, and what do you know, the one guy who seemed the most enthusiastic about driving "hardcore" was the guy who was used to driving this way all the time and just happened to be about a second faster than everyone. lol

I decided the fun factor was already long gone and dismissed myself before the race began.  Had I known all this I wouldn't have bothered.

I have had this old argument in the past with many league directors who insist you must drive their way.  They emphatically tell you this is the best and fairest way to race.  Everyone in the same exact car, no tuning, no assists, no line, maybe forced cockpit, full damage, etc.  What they don't seem to understand is that this is no different than if I were to force them to race the way I do.  If they aren't used to "my way" they won't be able to beat me.  And this is the point.  There are many drivers who drive bone stock no line no assists etc, there is even a separate leader board for them.  And they are very good at this style of racing or driving, way better than I am.  So why are you forcing me to race in a manner that makes me slower?  Why force me to enter your realm, your home turf as it were?  Do you really think this is fair?  Of course they don't!  But it does make them feel good beating you their way. lol

And this is a fine example of why we don't do this to you here at the IFCA.  Here you can freely race the car your way, not our way.  We try to make the playing field as level and fair as we can for EVERYBODY, and not just the specialists out there.

Aside from all this, as with many series and pseudo-leagues in Forza, there is a wide range of organizational levels.  Most, when compared to the IFCA are woefully disorganized to say the least.  I can't tell you how many series I've sampled hoping for a well-run event let alone winning it, only to be cheated by all the confusion, bickering, and lack of management from start to finish.

I'm not trying to toot the IFCA horn here but seriously there are very few leagues who can compare to us.  If you don't mind a disorganized mess of an event where no one seems to know what is going on or how to setup a lobby, and make racing fun, then there are dozens of other places you can go race at than the IFCA. lol  Just sayin.

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IFCA Series News - Page 21 Empty Club Grudge match example

Post by IFCA GTDon Thu Sep 24, 2020 8:50 am

IFCA Series News - Page 21 174446


A lot of people have asked how exactly is this going to work?  And unless you do it, it is sort of hard to imagine for some folks.  Same as with the Relay Challenge, harder to explain than to do.  So, below is a hypothetical scenario depicting how things could go.

Let's say StatedF1 (formerly ChevyPower) forms a club called "Voodoo" consisting of himself, CRC Skitchin, APX TREMEC, Papa creech172, GoSox2000, and VM ProEnergy.  That's 6 drivers which is the maximum you can have.  And let's say there are 3 other clubs who have signed up including club "Ricky Bobby" of GTDon, Latte Speed, DinoGrumps, and AAR Oneshot, a 4 man club.

It's November and Club Grudge is open for business. The IFCA has posted the P.I. of A623 and the track to be raced is Road Atlanta.

It turns out that Club Voodoo is pretty slick and has a bone to pick with club Ricky Bobby and some of their members and wastes no time to issue a "Call Out" to them right away, which nets them a half-point bonus for being the first to Call Out.  

They Call Out AAR Oneshot vs CRC Skitchin. Probably because Skitchin is their ace at Road Atlanta and Oneshot is the slowest Ricky Bobby driver. They know that they aren't going to get a heads up race because Oneshot is a Bronze level driver and Skitchin is a Gold.  The Voodoo guys don't want it to be easy and give Oneshot the full 12sec head start, but instead, offer only a 6sec head start in the 4lap race.  The Ricky Bobby boys say fine but they counter with a lower P.I. that is 21 points lower than what is allowed or A602.  Meaning that Skitchin would be in the A602 car and Oneshot in the A623 car with a 6sec head start.  Voodoo says they will only give Oneshot a 10 P.I. advantage but Ricky Bobby says no.  They say because Skitchin is an expert at Road Atlanta they need more and stick to their offer.  Voodoo then accepts and both clubs begin the process of sifting through cars for the next week to find what they think will be the best car for their driver.  The cars must have widest racing slicks and no down force, other than this it can have anything else.

Per the Club Grudge match rules club Ricky Bobby must call out one of the Voodoo guys in response.  Because DinoGrumps had an annoying incident with APX TREMEC in a previous series race he thinks it's time for payback and calls TREMEC out!  Because they are both strong Silver drivers there is a potential for a rare heads-up race which places the entire club in jeopardy should they lose. The rule being that the whole club must self ban for a week if they lose a heads up race.  But Dino is crafty and says he'll give TREMEC  a 5 P.I. advantage if he can have a 5sec head start.  TREMEC is humored by this and counters with, "I'll take the 5 P.I. and you can have the lead position but no head start."  Dino says that's not fair,  I'll give you 3 P.I. if you give me a 3sec head start, and TREMEC agrees.

Both clubs set a time for both matches on the next Sunday and proceed to build tune and practice in secret for the next week.

Race day comes, and club Voodoo shows up with a pair of Corvettes, and club Ricky Bobby has a pair of Vipers. Oneshot barely eeks out a victory over Skitchin.  TREMEC barely beats Dino it turns out in a very close race.  This split result is a draw and both clubs earn only 1pt but because Oneshot was the lower-rated driver who won he earned an extra .5 bonus point for his club.  This means the overall result was 1.5 to 1.5 because Voodoo got a half point for calling out first.  It also means that no drivers need to self-ban for a week.  However, the winners (Oneshot and TREMEC) are not eligible to race the following week.

And this is just one of an endless number of possibilities that could happen in this Club Grudge format.  I'm pretty sure that everyone is starting to see the fun and passion this could bring.

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Post by Midnite Rider Thu Sep 24, 2020 3:35 pm

Where are the sign-ups?? Wink

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Post by IFCA GTDon Thu Sep 24, 2020 3:37 pm

Midnite Rider wrote:Where are the sign-ups?? Wink
https://ifca.forumotion.com/t6687-club-sign-ups#137733

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Post by IFCA GTDon Sun Sep 27, 2020 12:05 pm

GTDon2 wrote:
IFCA Series News - Page 21 174446


A lot of people have asked how exactly is this going to work?  And unless you do it, it is sort of hard to imagine for some folks.  Same as with the Relay Challenge, harder to explain than to do.  So, below is a hypothetical scenario depicting how things could go.

Let's say StatedF1 (formerly ChevyPower) forms a club called "Voodoo" consisting of himself, CRC Skitchin, APX TREMEC, Papa creech172, GoSox2000, and VM ProEnergy.  That's 6 drivers which is the maximum you can have.  And let's say there are 3 other clubs who have signed up including club "Ricky Bobby" of GTDon, Latte Speed, DinoGrumps, and AAR Oneshot, a 4 man club.

It's November and Club Grudge is open for business. The IFCA has posted the P.I. of A623 and the track to be raced is Road Atlanta.

It turns out that Club Voodoo is pretty slick and has a bone to pick with club Ricky Bobby and some of their members and wastes no time to issue a "Call Out" to them right away, which nets them a half-point bonus for being the first to Call Out.  

They Call Out AAR Oneshot vs CRC Skitchin. Probably because Skitchin is their ace at Road Atlanta and Oneshot is the slowest Ricky Bobby driver. They know that they aren't going to get a heads up race because Oneshot is a Bronze level driver and Skitchin is a Gold.  The Voodoo guys don't want it to be easy and give Oneshot the full 12sec head start, but instead, offer only a 6sec head start in the 4lap race.  The Ricky Bobby boys say fine but they counter with a lower P.I. that is 21 points lower than what is allowed or A602.  Meaning that Skitchin would be in the A602 car and Oneshot in the A623 car with a 6sec head start.  Voodoo says they will only give Oneshot a 10 P.I. advantage but Ricky Bobby says no.  They say because Skitchin is an expert at Road Atlanta they need more and stick to their offer.  Voodoo then accepts and both clubs begin the process of sifting through cars for the next week to find what they think will be the best car for their driver.  The cars must have widest racing slicks and no down force, other than this it can have anything else.

Per the Club Grudge match rules club Ricky Bobby must call out one of the Voodoo guys in response.  Because DinoGrumps had an annoying incident with APX TREMEC in a previous series race he thinks it's time for payback and calls TREMEC out!  Because they are both strong Silver drivers there is a potential for a rare heads-up race which places the entire club in jeopardy should they lose. The rule being that the whole club must self ban for a week if they lose a heads up race.  But Dino is crafty and says he'll give TREMEC  a 5 P.I. advantage if he can have a 5sec head start.  TREMEC is humored by this and counters with, "I'll take the 5 P.I. and you can have the lead position but no head start."  Dino says that's not fair,  I'll give you 3 P.I. if you give me a 3sec head start, and TREMEC agrees.

Both clubs set a time for both matches on the next Sunday and proceed to build tune and practice in secret for the next week.

Race day comes, and club Voodoo shows up with a pair of Corvettes, and club Ricky Bobby has a pair of Vipers. Oneshot barely eeks out a victory over Skitchin.  TREMEC barely beats Dino it turns out in a very close race.  This split result is a draw and both clubs earn only 1pt but because Oneshot was the lower-rated driver who won he earned an extra .5 bonus point for his club.  This means the overall result was 1.5 to 1.5 because Voodoo got a half point for calling out first.  It also means that no drivers need to self-ban for a week.  However, the winners (Oneshot and TREMEC) are not eligible to race the following week.

And this is just one of an endless number of possibilities that could happen in this Club Grudge format.  I'm pretty sure that everyone is starting to see the fun and passion this could bring.


It has been suggested that we put up a lottery for creating clubs for the "IFCA Club Grudge Match Racing" in November.  Names would be drawn from a virtual hat at random to create 4 driver clubs.  

It's an intriguing idea that we might do.  Let me ask first if there are drivers who don't want to be in the lottery and would rather form there own club first.

I will contact everyone privately for their answer.

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Post by IFCA GTDon Sun Sep 27, 2020 11:19 pm

After getting some good feedback on the Club Grudge series, and on what works and doesn't work for some of the guys, we've narrowed down what we think is a main issue for drivers who compete in other series.  It was pointed out that the IFCA has always been the most open promoter of Forza league racing and should do nothing to contradict this long-held position because it goes against the grain and IFCA mission statement.

If we say we want to support league racing everywhere be it here or in other leagues, then we should avoid doing something that would divide drivers and preclude them from league racing.  For example, by requiring a driver who loses a match to self-ban for a week from Forza, it would prevent him from racing in another league he was engaged in.  And this is a real problem.

Some have suggested that series points are enough to entice and motivate the competitive fire for the format and that we don't need the added feature of self-imposed banning for losing.  With a traditional series, this may be true, it may be enough.  But this series, this "Club Grudge" just by its very name suggests it is different and needs something of greater value if it wants to emulate the activities that go on with street racers in real life.  

Street racers lay it all on the line with cash bets, cash purses, pink slips, and very expensive equipment that could blow up, be crashed, or towed away by the cops.  In Forza we've never had anything quite like this.  The only thing that we have that can simulate a portion of this reality is your Forza time.  It's not quite the same as cash prizes, and the cars we use don't really cost anything, and you don't have to worry about the cops, so the only thing left of any real value is our Forza time.

The reason why street racing is so addicting is that it is a "put up or shut up" proposition with real dollars at stake.  But reputations are up for grabs too.  Combined, you have a volatile cocktail of serious competitors who are using not just their horsepower and talent but also their brains to get the best of their rivals.  A good negotiator is more important than a fast driver.  Get the right terms and conditions, and you may have enough advantage to take the win even against a faster car or driver. Our point is, we can replicate this same kind of high octane pressure using time instead of cash in order to stay true to the theme we are trying to simulate.  

So what do we do about drivers who can't be banned for a week because they race elsewhere?  Our solution is simple and we should have thought of it earlier to be honest.  Instead of the actual losing driver of a match agreeing to be banned for a week, a club can elect which member has to go bye-bye for a week.  This throws another strategy loop into things for clubs to use and no one has to miss out racing somewhere else.

Now I know that this solution still might not be good enough for some but it does give everyone options that they would not have had without it.  And yes, the pressure of this series is real enough already that though it is more than a month away loud objections are being heard.  Understandably, some people don't know if they want this kind of real pressure in their Forza life. It's new and different and not what they are used to.  It represents change and the unknown and few people like this, at first.  Others are embracing the challenge and feel confident that their club could dominate any club with such a wide open and flexible venue. Some people thrive in a competitive environment and some don't.

One other area of concern is how to make sure a club gets their 2 matches per week in.  A "Call Out" can be done at any time.  Doesn't have to be only on Sunday, but by Sunday night.  We want the info by Sunday night so we can post it on the IFCA for everyone to see and spectate.  It will be up to each club president and vice president to do a "Call Out" and negotiate terms for the club and then message me about it.  Club leaders will be required to respond to a "Call Out."  Clubs that do a "Call Out" and for some reason are declined by every available club will not suffer a points loss for inactivity that week.  However, the clubs who declined the "Call Out" and don't race at all, will.  Also, you can not "Call Out" the same club every week.

I'm sure there will be more Q&A to follow but we have the time to put it all together and make this something very fun for everyone. So keep the ideas coming please.

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Post by papa creech172 Mon Sep 28, 2020 1:50 am

a week ban from forza is not for me thanks though as I do other events

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Post by IFCA GTDon Mon Sep 28, 2020 4:25 am

papa creech172 wrote:a week ban from forza is not for me thanks though as I do other events

Hi creech, not sure if you read the whole provision on this issue. It says that the clubs can pick who is out for a week. Let's say you lost a match, but need to race at SimR that week, your club president would pick a different person in your club to sit out.  That way it's not a conflict for you.

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Post by papa creech172 Wed Sep 30, 2020 9:23 am

Are you finished whit the the Sat. and WEd. ecevnts

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Post by IFCA GTDon Wed Sep 30, 2020 9:49 am

papa creech172 wrote:Are you finished whit the the Sat. and WEd. ecevnts


Nope, I'm thinking that we will resume Trans Am when the new game comes. Hopefully, the new game has Trans-Am cars.

The Triple Crown Oct 24th and then Club Grudge Match in late November takes us into the new year when we think FM8 will be released.  Penny for your thoughts creech?  Meaning, what are your ideas?  Being benevolent I'm always open to ideas.  But being a dictator I don't always act on them. lol

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Post by D1mien Wed Sep 30, 2020 5:09 pm

I have not fully read all of the stipulations for the grudge match series but as for the week ban penalty perhaps it can be worked around to be for the grudge match series. Say that a driver loses he is then not available to be used in the the next few grudge match races forcing the team to be better at negotiation before hand so you still have high stakes but nobody is really out of forza for and extended time. Again I have not fully read all the rules and things about this series. This is just a simple quick glance from the statement above.

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