Season 17 preview
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Re: Season 17 preview
GTDon2 wrote:GTDon2 wrote:GTDon2 wrote:GTDon2 wrote:GTDon2 wrote:BUILD UPDATES:
We did slightly downgrade the 1969 Mustang and we upgraded the 2015 Bentley which is the only AWD car and the only car that reaches up into the R-Class in the Bronze build.
Additional build changes are as follows, the 1995 Mustang SVT got a slight bump in hp, as did the 1997 Mazda RX-7. But the 2015 Dodge Challenger Hellcat had some hp taken from it. (sorry Nova, not this season lol)
We do not anticipate any further corrections with Group 6.
We are done with the Group 6 triple check, but we have a few more to go with Group 12a. We have downgraded the 2015 Corvette, the 2014 Porsche 911, and the 1992 Honda NSX, watch this thread for further adjustments to Group 12a. We should be totally done by Sept 9th Friday.
Additional build changes to Group 12a are as follows, 1965 Shelby Daytona downgraded, along with the 1994 Ferrari F355 and 2002 Lotus Esprit. The 1970 Corvette was upgraded.
Additional changes to Group12a are as follows. 1995 Corvette upgraded, 2007 Ferrari 430 upgraded, 2010 Nissan 370Z upgraded, 2000 Ford Mustang downgraded, and the 2002 Corvette downgraded.
Additional changes to Group 12a are as follows, 2004 Porsche 911 upgraded, 2013 SRT Viper upgraded, 2014 BMW M4 upgraded.
This concludes our triple check testing for both Group 6 and Group 12a. All the build sheets are up to date and the Silver builds are shared by GTDon2.
Good luck!
P.S. the 2002 Camaro build sheet is now correct
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Corrected race schedule
Season 16 Track Schedule
Group 6 (speed cars)
1.) Monza Full Sept 17th
2.) Silverstone GP Sept 24th
3.) Daytona 24hr Night Oct 8th
Group 12a (handling cars)
4.) Alps Club Reverse Oct 15th
5.) Long Beach Full Oct 22nd
6.) Watkins Glen Full Oct 29th
7.) Sebring Full Nov 5th
Group 6 (speed cars)
1.) Monza Full Sept 17th
2.) Silverstone GP Sept 24th
3.) Daytona 24hr Night Oct 8th
Group 12a (handling cars)
4.) Alps Club Reverse Oct 15th
5.) Long Beach Full Oct 22nd
6.) Watkins Glen Full Oct 29th
7.) Sebring Full Nov 5th
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Racing tips for this season
If you are struggling at Monza, it's important to know that from what I have observed it seems to be in the first chicane more than anywhere else. If you can't get through that part quickly, your lap time will suffer even when you do everything else right. So focus on early braking and riding the rumble strips to improve.
As for the Group 6 cars themselves (and this applies to the Group 12a cars even more) if you are in a Bronze or even a Silver car build you will have to be more aggressive on average to get the most out of the softer tire compounds.
We've noted several times drivers wondering if the Bronze build is actually slower than the Silver for example. The truth is, if you see no appreciable difference it is because you are not exploiting the greater tire grip. Our faster drivers are running 1:48s-49s in all of the Bronze builds. Typically the Bronze build can be as much as 0.7sec per lap faster than a Silver build. It (lap times) actually ranges depending on the car and track between 0.3 and 1.0sec between Bronze and Silver, and Silver and Gold, and Gold and Platinum.
As for the Group 6 cars themselves (and this applies to the Group 12a cars even more) if you are in a Bronze or even a Silver car build you will have to be more aggressive on average to get the most out of the softer tire compounds.
We've noted several times drivers wondering if the Bronze build is actually slower than the Silver for example. The truth is, if you see no appreciable difference it is because you are not exploiting the greater tire grip. Our faster drivers are running 1:48s-49s in all of the Bronze builds. Typically the Bronze build can be as much as 0.7sec per lap faster than a Silver build. It (lap times) actually ranges depending on the car and track between 0.3 and 1.0sec between Bronze and Silver, and Silver and Gold, and Gold and Platinum.
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Re: Season 17 preview
Bronze builds with me as driver are good for 1:48.5s --> 1:48.8s, and as Don says you really need to push the car more than you think you can.
I was checking and running the car like I run my gold build and ran 1:50.1s, then I pushed the living crapola out of it and ran 1:48s.
This is why these build ranks are so great, a Bronze driver skill level is such that they drive realistically the same as a platinum driver, the way they navigate the track and corners. The moment you start to adapt and push more, you do better, and go to Silver causing you to again fall in line, it is a great achievement to climb ranks.
When you are Bronze, use this opportunity to perform better than Silver, Gold and Platinum, so remember track time, get to know the track and your car like the back of your hand.
I was checking and running the car like I run my gold build and ran 1:50.1s, then I pushed the living crapola out of it and ran 1:48s.
This is why these build ranks are so great, a Bronze driver skill level is such that they drive realistically the same as a platinum driver, the way they navigate the track and corners. The moment you start to adapt and push more, you do better, and go to Silver causing you to again fall in line, it is a great achievement to climb ranks.
When you are Bronze, use this opportunity to perform better than Silver, Gold and Platinum, so remember track time, get to know the track and your car like the back of your hand.
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Testing
Just wanted to let everyone know that we have completed testing the 20 cars for Season 17. We've gotten to a point with the cars where the tracks are dictating the performance differences. For example, the SRT Viper was said to be too slow because it was the worst performing car at the Alps track. This was surprising to us because we upgraded the Viper from the previous season. It turns out that the Alps is the only track that the Viper sucks at, and for next season we actually had to downgrade it. Why? Because it was WAY faster than any of the other cars at all of the next season tracks! lol
So, the type of track plays an important role with the BoP these days. For this reason and others, we needed to weed out all of the cars that had too much of an edge in natural speed, or handling, or accelerating. Cars like the 2016 Mustang, Ford Falcons, 2007 Mustang, 2015 Hellcat, 2014 Porsche 911, 1965 Shelby Daytona, 2015 Corvette, etc., all had to go, so that the only cars left were those that were naturally closer in performance before any tuning.
If anyone would like to help do some final spot testing feel free to join my lobby when I'm on.
So, the type of track plays an important role with the BoP these days. For this reason and others, we needed to weed out all of the cars that had too much of an edge in natural speed, or handling, or accelerating. Cars like the 2016 Mustang, Ford Falcons, 2007 Mustang, 2015 Hellcat, 2014 Porsche 911, 1965 Shelby Daytona, 2015 Corvette, etc., all had to go, so that the only cars left were those that were naturally closer in performance before any tuning.
If anyone would like to help do some final spot testing feel free to join my lobby when I'm on.
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UPDATED
Please have a look at the top of this thread for the final updates for Season 17. New car list, new build sheets, new ratings structure have been posted.
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Re: Season 17 preview
GTDon2 wrote:Please have a look at the top of this thread for the final updates for Season 17. New car list, new build sheets, new ratings structure have been posted.
I have also shared all 20 of my Season 17 Silver level builds.
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Re: Season 17 preview
Please read the IFCA Mission Statement here:
https://ifca.forumotion.com/t6819-ifca-mission-vision-value-statements
https://ifca.forumotion.com/t6819-ifca-mission-vision-value-statements
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Re: Season 17 preview
We've made a slight mathematical adjustment to the skill divisions so that all of the formulas work out correctly and skew toward rewarding everyone for improvement. Slightly more weight was placed on qualifying over practice laps too.
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