Forza 6 October Content Update
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Forza 6 October Content Update
Forza 6 October Content Update
The latest content update for Forza Motorsport 6 has arrived! In addition to the Logitech G Car Pack, this update includes some notable improvements to Forza 6 and addresses some well-known issues in the game. This content update includes improvements to game features, updates and corrections to a number of cars and tracks in the game, as well as a brand new car – the 2015 Infiniti Q60 – available to all Forza 6 players at no additional charge.
In short, there’s a lot happening with today’s update and, below, we break it all down for you. Read on for the details!
Cars
· Corrected the engine sounds for the 2016 Ford Shelby GT350
· Corrected issues with all of the V8 Supercars in the game, so that each car uses the correct engine sounds.
· Improved the cockpit camera positioning for a number of cars in the game, including the 2015 Dodge Challenger SRT Hellcat, 2011 Lamborghini Gallardo LP570-4, 1971 Plymouth Cuda 426 and the 1970 Ford Escort RS1600 Fast & Furious edition, among others
· We have addressed an issue with drivetrain swaps that was causing some cars (including well-known examples such as the 1968 Abarth 595 esseesse, the 1965 MINI Cooper S, and the 1975 FIAT X1/9), to perform beyond their PI classification. To coincide with this fix, we are performing a wipe of all leaderboard times set with a car that used a drivetrain swap. We expect the leaderboard wipe will happen Tuesday (10/6) afternoon. With this content update in place, cars that were previously banned from multiplayer will now be allowed back in. In addition times set in cars that feature drivetrain swaps will be allowed to post times to leaderboards.
· Numerous additional car improvements and corrections
Track Updates
· ROAD ATLANTA: Removed an “invisible dip” that was appearing in the drift loop section of the track
· MONZA: Fixed a bug that allowed players to gain an unfair advantage at the Ascari Chicane
· TOP GEAR: Corrected several areas that were incorrectly “dirtying” players’ lap times
Drivatars
· We continue to investigate issues involving inconsistency in Drivatar behaviors during Forza Motorsport 6 races; namely several Drivatars pulling away from the rest of the pack. To coincide with this content update, we have instituted a server-side fix that we believe will help the issue as we continue to investigate further. Stay tuned for more in the future.
· Fixed an issue where Drivatars were not taking damage when the player was driving with simulated damage turned on
Livery Tune/Import
· Fixed an issue where players could not import liveries from Forza Motorsport 5 that used certain characters, including the lower case “a” character
· Corrected an issue where players’ saved tunes could not be applied to a car unless it was applied immediately after downloading it. With this fix, saved tunes can now be applied to cars at any point
· Addressed an issue where downloaded tunes were missing front suspension settings.
Achievements
· We have corrected issues with the “World Traveler” achievement, which should now work as expected
Pitting/Rewind
· Fixed an issue where only a maximum of 2 AI cars could enter the pits at any time
· Pitting will now fix headlight damage when simulation damage is turned on
· Fixed an issue with rewind, where players could not rewind when AI cars were in the pits. With this fix, players will now be able to rewind, even when AI cars are pitted
Mods
· Using Boost Mods in a Career or Free Play race will now “dirty” your lap
· Fixed an issue where Crew Mods modifiers would only work on the unique track specified on the card. Now Crew Mods modifiers will work as intended, with a general indicated performance increase on all tracks, and a specialized increase on the specified track
· Fixed an issue where players would get the exact same Mods pack upon starting the game with a new profile
· Power-related Mods are now applying the correct amount of additional power to all cars
· Fixed an issue with the “Cockpit Camera/No HUD” Mod, whereby the HUD would reappear after doing a few practice laps.
Multiplayer
· Better League result reporting after each race, points earned displayed and access to the League Leaderboards in the Lobby
· Added ability to order the grid by the previous best lap in Multiplayer. This change will be rolled out in the more competitive lobbies first
· Some multiplayer hoppers will now allow the starting grid to roll off by row in order to help with the congestion in the first and second corners
Miscellaneous
· Prizes from Tombola spins will now be gifted to the correct player in splitscreen races
· Fixed an issue with the mini map and the player location arrow when playing in Tag mode
· Fixed an issue in Free Play where changing the assists in the pre-race menu would reset the Drivatar difficulty level
· Changed Total Time in the “My Drivatar” menu to appear into days:minutes:seconds format
· Fixed an issue where telemetry shows no data when viewing a replay directly after a race has finished
· Fixed an issue where Drift scores report incorrectly, resulting in different leaderboards for different players
· Fixed an issue where headlights would turn off and then on again after rewinding in a race
· Fixed an issue where controller dead zones were resetting after completing a race
· Fixed an issue with control mapping when a player has both a controller and a wheel connected to the Xbox One when starting Forza 6
Free Car – 2015 Infiniti Q60
In addition to the improvements and changes that have come with the latest content update for Forza 6, we’re also tossing in a bonus treat for fans: a free car for the month of October! This car – the 2015 Infiniti Q60 Concept – will be available to all Forza Motorsport 6 as a free car that players can download to their garage immediately after getting the content update. Here’s more on the Q60 Concept:
2015 Infiniti Q60
What’s not to appreciate about a two-door coupe with more than 300 hp and rear-wheel drive? Not much if you are talking about the Infiniti Q60. That horsepower comes from a twin-turbo V6 and at full boost you better hang on tight. The Q60 is the successor to the G37. The G37 – although plenty fast – was a bit heavy. The Q60 addresses its weight issues with aluminum and carbon fiber components. This sporty yet extremely comfortable car is just as ready for a leisurely weekend drive as it is to be thrown into a backwards-entry slide as your new favorite drift ride. Sleek, and well-appointed, yet still discreet in its appearance, the Q60 is ready to take on similarly-classed German coupes anytime, anywhere.
The latest content update for Forza Motorsport 6 has arrived! In addition to the Logitech G Car Pack, this update includes some notable improvements to Forza 6 and addresses some well-known issues in the game. This content update includes improvements to game features, updates and corrections to a number of cars and tracks in the game, as well as a brand new car – the 2015 Infiniti Q60 – available to all Forza 6 players at no additional charge.
In short, there’s a lot happening with today’s update and, below, we break it all down for you. Read on for the details!
Cars
· Corrected the engine sounds for the 2016 Ford Shelby GT350
· Corrected issues with all of the V8 Supercars in the game, so that each car uses the correct engine sounds.
· Improved the cockpit camera positioning for a number of cars in the game, including the 2015 Dodge Challenger SRT Hellcat, 2011 Lamborghini Gallardo LP570-4, 1971 Plymouth Cuda 426 and the 1970 Ford Escort RS1600 Fast & Furious edition, among others
· We have addressed an issue with drivetrain swaps that was causing some cars (including well-known examples such as the 1968 Abarth 595 esseesse, the 1965 MINI Cooper S, and the 1975 FIAT X1/9), to perform beyond their PI classification. To coincide with this fix, we are performing a wipe of all leaderboard times set with a car that used a drivetrain swap. We expect the leaderboard wipe will happen Tuesday (10/6) afternoon. With this content update in place, cars that were previously banned from multiplayer will now be allowed back in. In addition times set in cars that feature drivetrain swaps will be allowed to post times to leaderboards.
· Numerous additional car improvements and corrections
Track Updates
· ROAD ATLANTA: Removed an “invisible dip” that was appearing in the drift loop section of the track
· MONZA: Fixed a bug that allowed players to gain an unfair advantage at the Ascari Chicane
· TOP GEAR: Corrected several areas that were incorrectly “dirtying” players’ lap times
Drivatars
· We continue to investigate issues involving inconsistency in Drivatar behaviors during Forza Motorsport 6 races; namely several Drivatars pulling away from the rest of the pack. To coincide with this content update, we have instituted a server-side fix that we believe will help the issue as we continue to investigate further. Stay tuned for more in the future.
· Fixed an issue where Drivatars were not taking damage when the player was driving with simulated damage turned on
Livery Tune/Import
· Fixed an issue where players could not import liveries from Forza Motorsport 5 that used certain characters, including the lower case “a” character
· Corrected an issue where players’ saved tunes could not be applied to a car unless it was applied immediately after downloading it. With this fix, saved tunes can now be applied to cars at any point
· Addressed an issue where downloaded tunes were missing front suspension settings.
Achievements
· We have corrected issues with the “World Traveler” achievement, which should now work as expected
Pitting/Rewind
· Fixed an issue where only a maximum of 2 AI cars could enter the pits at any time
· Pitting will now fix headlight damage when simulation damage is turned on
· Fixed an issue with rewind, where players could not rewind when AI cars were in the pits. With this fix, players will now be able to rewind, even when AI cars are pitted
Mods
· Using Boost Mods in a Career or Free Play race will now “dirty” your lap
· Fixed an issue where Crew Mods modifiers would only work on the unique track specified on the card. Now Crew Mods modifiers will work as intended, with a general indicated performance increase on all tracks, and a specialized increase on the specified track
· Fixed an issue where players would get the exact same Mods pack upon starting the game with a new profile
· Power-related Mods are now applying the correct amount of additional power to all cars
· Fixed an issue with the “Cockpit Camera/No HUD” Mod, whereby the HUD would reappear after doing a few practice laps.
Multiplayer
· Better League result reporting after each race, points earned displayed and access to the League Leaderboards in the Lobby
· Added ability to order the grid by the previous best lap in Multiplayer. This change will be rolled out in the more competitive lobbies first
· Some multiplayer hoppers will now allow the starting grid to roll off by row in order to help with the congestion in the first and second corners
Miscellaneous
· Prizes from Tombola spins will now be gifted to the correct player in splitscreen races
· Fixed an issue with the mini map and the player location arrow when playing in Tag mode
· Fixed an issue in Free Play where changing the assists in the pre-race menu would reset the Drivatar difficulty level
· Changed Total Time in the “My Drivatar” menu to appear into days:minutes:seconds format
· Fixed an issue where telemetry shows no data when viewing a replay directly after a race has finished
· Fixed an issue where Drift scores report incorrectly, resulting in different leaderboards for different players
· Fixed an issue where headlights would turn off and then on again after rewinding in a race
· Fixed an issue where controller dead zones were resetting after completing a race
· Fixed an issue with control mapping when a player has both a controller and a wheel connected to the Xbox One when starting Forza 6
Free Car – 2015 Infiniti Q60
In addition to the improvements and changes that have come with the latest content update for Forza 6, we’re also tossing in a bonus treat for fans: a free car for the month of October! This car – the 2015 Infiniti Q60 Concept – will be available to all Forza Motorsport 6 as a free car that players can download to their garage immediately after getting the content update. Here’s more on the Q60 Concept:
2015 Infiniti Q60
What’s not to appreciate about a two-door coupe with more than 300 hp and rear-wheel drive? Not much if you are talking about the Infiniti Q60. That horsepower comes from a twin-turbo V6 and at full boost you better hang on tight. The Q60 is the successor to the G37. The G37 – although plenty fast – was a bit heavy. The Q60 addresses its weight issues with aluminum and carbon fiber components. This sporty yet extremely comfortable car is just as ready for a leisurely weekend drive as it is to be thrown into a backwards-entry slide as your new favorite drift ride. Sleek, and well-appointed, yet still discreet in its appearance, the Q60 is ready to take on similarly-classed German coupes anytime, anywhere.
Ax4x Nelly- IFCA Moderator
-
Posts : 406
Registration date : 2012-11-24
Forza Profile
XBL Gamertag: Ax4x Nelly
IFCA Car #: 175
Infractions:
Re: Forza 6 October Content Update
· Added ability to order the grid by the previous best lap in Multiplayer. This change will be rolled out in the more competitive lobbies first
Apparently this applies to private lobbies as well
Apparently this applies to private lobbies as well
Ax4x Nelly- IFCA Moderator
-
Posts : 406
Registration date : 2012-11-24
Forza Profile
XBL Gamertag: Ax4x Nelly
IFCA Car #: 175
Infractions:
Re: Forza 6 October Content Update
A little bit more in depth information on yesterdays patch.
Hey everybody,
Today we’re releasing our latest update for FM6, and we have plenty of details about the fixes and changes in it in Brian’s build notes.
I wanted to give you some additional tips on some of the content in the update and how it affects some of the questions you had and issues you’ve reported.
I’ll keep it brief, and will try to answer relevant questions you may still have after reading.
* World Traveler Achievement
For those of you stuck at 96% completion, you should be able to now unlock it with the latest update if you play 1 race on Mazda Raceway Laguna Seca in multiplayer. That’s the one track that wasn’t reporting and was blocking the achievement.
* Level 25 Affinity Badges
If you’ve reached level 25 affinity but didn’t unlock the badge, you should be able to eventually unlock the missing badge if you continue to use cars from the same manufacturer. This is despite the UI showing no progress past level 25. The semi-good news is that the issue we fixed here was causing some affinity XP to accrue towards a different manufacturer badge incorrectly. So, invisible to you, there are other manufacturer badges that will be easier to unlock since they have extra XP accumulated from before this update. This issue used to only occur in races where you chose your car in the pit lane, as you do in endurance races. It is now fixed and going forward you can expect all badges to unlock and affinity XP to accrue correctly at all times.
* Controller Deadzones
If you’ve set your deadzones to anything other than the default and were losing them from race to race, the issue should no longer occur. You don’t need to do anything other than take the update. The fix applies to both gamepads and wheels.
* You may have noticed that you sometimes run into issues with button mapping on the wheel if you had a gamepad connected at the same time. These issues are fixed. We designed the game so that you can have a gamepad to control the camera (e.g. in photomode) if you usually race with the wheel, so go for it!
* New Grid Ordering and Delay Options
We’ve added some new options in multiplayer and they’re ready for you to use in private lobbies as well! For grid ordering, you can now set it to fastest lap ascendingly (fastest at the front) or descendingly (slowest at the front). The fastest lap considered is from the previous race, and as always clean laps always beat dirty. DNFs that never finish one lap in the previous race sort behind dirty laps. For grid roll-off delay, you can now set the value in increments of 0.1 second (only 1 second increments were allowed previously), and you can set the delay to be between rows of cars so that two cars release at a time.
* Headlight repair in the pits
If you’ve been doing night enduros with sim damage and no rewind, you probably wanted this to work and now it does! Just one note: there is a separate issue where the headlights may go back to a broken state if rewind is used after they’re repaired in the pits. We’re tracking this issue separately. Hopefully the headlight repair in the pits still proves valuable to you, I know quite a few of you turn off rewind for the extra rewards or authenticity (I do!).
*AI Pitting in Endurance Races
You’ve read in the release notes that we have now removed the 2 AI in the pits at a time restriction. This was actually the root cause of those instances where some of you observed the AI pitting at weird times in longer races, sometimes changing the strategy of the race from 1- to a 2-stop or vice versa. You will now see the AI pitting fairly in longer races. Keep in mind that we do model the tank capacity of cars in FM6. This means that Drivatars in cars with smaller tanks will still pit more often than you if you’re in a car with a larger tank capacity and vice versa. We also do model fuel burn rate based on your driving, so you can get more out of a tank of gas by using the same techniques you would use in real life: driving slower, short shifting, and going to 100 percent throttle less often.
*Multiplayer "Can't get server match list" error
We added a fix that we think will resolve the issue for some of you who have been encountering this specific error. If you have been getting this error trying to play multiplayer, give it another go once you get the update. Please keep in mind that there are other issues that can affect your multiplayer connectivity (your connection, your router, your network topology, etc...), but the change we included in this update should resolve issues for a big portion of players who received this specific message.
Hey everybody,
Today we’re releasing our latest update for FM6, and we have plenty of details about the fixes and changes in it in Brian’s build notes.
I wanted to give you some additional tips on some of the content in the update and how it affects some of the questions you had and issues you’ve reported.
I’ll keep it brief, and will try to answer relevant questions you may still have after reading.
* World Traveler Achievement
For those of you stuck at 96% completion, you should be able to now unlock it with the latest update if you play 1 race on Mazda Raceway Laguna Seca in multiplayer. That’s the one track that wasn’t reporting and was blocking the achievement.
* Level 25 Affinity Badges
If you’ve reached level 25 affinity but didn’t unlock the badge, you should be able to eventually unlock the missing badge if you continue to use cars from the same manufacturer. This is despite the UI showing no progress past level 25. The semi-good news is that the issue we fixed here was causing some affinity XP to accrue towards a different manufacturer badge incorrectly. So, invisible to you, there are other manufacturer badges that will be easier to unlock since they have extra XP accumulated from before this update. This issue used to only occur in races where you chose your car in the pit lane, as you do in endurance races. It is now fixed and going forward you can expect all badges to unlock and affinity XP to accrue correctly at all times.
* Controller Deadzones
If you’ve set your deadzones to anything other than the default and were losing them from race to race, the issue should no longer occur. You don’t need to do anything other than take the update. The fix applies to both gamepads and wheels.
* You may have noticed that you sometimes run into issues with button mapping on the wheel if you had a gamepad connected at the same time. These issues are fixed. We designed the game so that you can have a gamepad to control the camera (e.g. in photomode) if you usually race with the wheel, so go for it!
* New Grid Ordering and Delay Options
We’ve added some new options in multiplayer and they’re ready for you to use in private lobbies as well! For grid ordering, you can now set it to fastest lap ascendingly (fastest at the front) or descendingly (slowest at the front). The fastest lap considered is from the previous race, and as always clean laps always beat dirty. DNFs that never finish one lap in the previous race sort behind dirty laps. For grid roll-off delay, you can now set the value in increments of 0.1 second (only 1 second increments were allowed previously), and you can set the delay to be between rows of cars so that two cars release at a time.
* Headlight repair in the pits
If you’ve been doing night enduros with sim damage and no rewind, you probably wanted this to work and now it does! Just one note: there is a separate issue where the headlights may go back to a broken state if rewind is used after they’re repaired in the pits. We’re tracking this issue separately. Hopefully the headlight repair in the pits still proves valuable to you, I know quite a few of you turn off rewind for the extra rewards or authenticity (I do!).
*AI Pitting in Endurance Races
You’ve read in the release notes that we have now removed the 2 AI in the pits at a time restriction. This was actually the root cause of those instances where some of you observed the AI pitting at weird times in longer races, sometimes changing the strategy of the race from 1- to a 2-stop or vice versa. You will now see the AI pitting fairly in longer races. Keep in mind that we do model the tank capacity of cars in FM6. This means that Drivatars in cars with smaller tanks will still pit more often than you if you’re in a car with a larger tank capacity and vice versa. We also do model fuel burn rate based on your driving, so you can get more out of a tank of gas by using the same techniques you would use in real life: driving slower, short shifting, and going to 100 percent throttle less often.
*Multiplayer "Can't get server match list" error
We added a fix that we think will resolve the issue for some of you who have been encountering this specific error. If you have been getting this error trying to play multiplayer, give it another go once you get the update. Please keep in mind that there are other issues that can affect your multiplayer connectivity (your connection, your router, your network topology, etc...), but the change we included in this update should resolve issues for a big portion of players who received this specific message.
Ax4x Nelly- IFCA Moderator
-
Posts : 406
Registration date : 2012-11-24
Forza Profile
XBL Gamertag: Ax4x Nelly
IFCA Car #: 175
Infractions:
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