IFCA

Announcements
IFCA Relay Challenge Season 4 June 8th

Sun Apr 21, 2019 11:53 am by GTDon2

IFCA -  International Forza Club Association - Portal Muscle-Car-Masters-1a


Welcome to the introduction of Season 4 of the IFCA Relay Challenge, Saturday, June 8th, 6:00 EST!


Season 4 will incorporate all of the Season 3 cars with the addition of every known car that raced in the original Trans-Am series.  This includes all the under 3.0L import cars. We included a few cars that did not race in the actual Trans-Am series but were from that period to make up for some of the cars Forza 7 doesn't have.


With the data collected from Season 3 we were able to equalize the cars extremely well while still retaining their original performance and handling characteristics.  These are specific build cars with stock suspension, adjustable final drives, adjustable roll bars, adjustable brakes, and adjustable differentials only.  Power is roughly the same or higher than the actual cars placing them in mid to low A-Class or under 500hp for the over 3.0L cars, and under 400hp for the under 3.0L crowd.


Each car has two types of builds depending on a drivers IFCA numeric rating.  Drivers unrated or rated above 1950.000 may only use the "Privateer" build for each car.  Drivers below the rating of 1949.999 are allowed to use the superior "Factory" build which typically is lighter, better handling, and more powerful.  In this way, slower drivers can have total confidence that they are in a faster car, and can gain parity with the faster driver who is in the slower build, if they work at it.


As with previous seasons, there is a 12 team limit or 24 drivers in total.  Any number of teams may attempt to qualify but only the top 12 fastest teams get in.  The lap times from both teammates are added together and divided by 2 to get your team average lap time. You'll get just 2 chances to qualify at the Season 4 qualy track which is going to be Homestead Road Course.  Homestead is also the first track on the schedule.  


Qualifying opens Saturday, May 25th thru Saturday, June 1st.  You can make your 2 attempts any time in those two weeks prior to the race on Saturday, June 8th by contacting GTDon2, or FRB Incognito.  Or, just join our practice lobby when we are on.  You can use any Trans-Am car listed for qualifying independent of your teammate, and it doesn't have to be the car you use for the season either.  Once the season starts you both have to be in the same car (and livery).  After the first 3 races, you are then allowed to change out the car you are in if you think you made an incorrect choice at that point.


This is the only format where you get to cooperatively race as a synergistic team in real time helping each other get to the finish line.

Here's how it works: You and your teammate take turns (stints) in relay fashion in a 29lap race. At the start one driver will be the lead-off driver for the first stint, while the other driver drives to the pit to park at pit exit and wait for his turn in ghosted form. Both of you will do 2 pit stops, and then a final mandatory pit at the end of the 21st lap. Once you both have completed your 21st lap, you both leave the pits together for the first time to finish the remaining 8 laps together in tandem.

Both drivers are required to pit on the same lap number for each pit stop.  The first 2 pits can be whatever your team decides.  It can be on lap 7 and 14, or 5 and 13, or even 2 and 10, Whatever number your partner pits on has to be the same as you. The "goal" is to get to the end of the 21st lap and mandatory pit as fast as possible, so you both can finish the last 8 laps together on the same lap and ahead of your rivals. Everyone is required to pit at the end of lap 21. The exchange of drivers happens when one driver exits the pits and goes through the waiting ghosted driver, Once contact is made the waiting driver can then leave to start his stint while his car becomes solid again.


In the end, the team with the best combined average finishing position wins!  If there is a tie, the team with the highest pre-race average IFCA computer rating wins!    But it's not just about the wins and losses, we also offer a series of performance bonus points for fastest clean race lap, track lap record, pole position, and half point bonuses for having posted a top 5 lap time for the T/A class during the week. That way there are incentives to push hard all week no matter your skill level or season points.



This season we are going to make a concerted effort to cordially invite each league (TORA, SimR, FRB, IFCA, etc) to field 1 team that represents their league to qualify.  We are doing this as a way to show our solidarity with the organized racing all leagues do, and hopefully, unify the league community by giving everyone something new and fun to cheer about.



Season 4 Schedule Saturday's Starting June 8th 6:00EST

1.Homestead road course

2.Daytona 24hr night

3.Long Beach

4.Sebring

5.Road America

6.Laguna Seca

7.Road Atlanta



Link to Build Sheet for …


[ Full reading ]

Comments: 0

IFCA Relay Challenge Season 3 Trans-Am April 13th

Mon Feb 18, 2019 1:27 pm by GTDon2

IFCA -  International Forza Club Association - Portal MCD_9628-1



IFCA Relay Challenge Season 3 Trans-Am April 13th



Hello boys!  With the increased popularity and interest in team relay racing we are happy to announce IFCA Relay Challenge Season 3 Trans-Am, to begin April 13th.  

As you know this format is a true team series that requires a partner to compete in.  It's you and your teammate against the world!  Well, sort of, but you get the idea.  Bottom line is that it is really fun to be part of an actual racing team rather than just in name or points only. This is the only format where you get to cooperatively race as a synergistic team in real time helping each other get to the finish line.

Here's how it works: You and your teammate take turns (stints) in relay fashion. At the start one driver will be the lead-off driver for the first stint, while the other driver drives to the pit to park at pit exit and wait for his turn. Both of you will do 2 pit stops, and then a final mandatory pit at the end of the 21st lap. Once you both have completed your 21st lap, you both leave the pits together for the first time to finish the remaining 8 laps together in tandem.

Both drivers are required to pit on the same lap number for each pit stop.  The first 2 pits can be whatever your team decides.  It can be on lap 7 and 14, or 5 and 13, or even 2 and 10, Whatever number your partner pits on has to be the same as you. The "goal" is to get to the lap 21 mandatory pit as fast as possible so you both can finish the last 8 laps together and ahead of your rivals. Everyone is required to pit at the end of lap 21. The exchange of drivers happens when one driver exits the pits and goes through the waiting ghosted driver, Once contact is made the waiting driver can leave to start his stint.

With everyone having different pit strategies it becomes difficult and fun to tell who is actually in the lead until teams start coming in on their mandatory 21st lap pit and you see 2 cars leaving the pits at the same time for the first time.  And this is when the racing intensity actually begins, in the last 8 laps, as faster drivers from slower teams start to gain on slower drivers from faster teams!

In the end, the team with the best combined average finishing position wins!  If there is a tie, the team with the highest pre-race average IFCA computer rating wins!    But it's not just about the wins and losses, we also offer a series of performance bonus points for fastest clean race lap, track lap record, pole position, and half point bonuses for having posted a top 3 lap time for the T/A class during the week. That way there are incentives to push hard all week no matter your skill level or season points.

Speaking of skill level, the IFCA Relay Challenge is really all about the underdog and giving your average grassroots sim-racer a real chance to compete with the fast guys.  We do this by allowing the slower drivers below the IFCA rating of 1950.000 to use the "Factory Build" version of the T/A cars on offer.  The Factory Builds have slightly better hp/tq and suspension and wheels, making them slightly lighter, quicker, and better handling than the lesser Privateer builds the fast guys must use. It still might not be enough to beat a fast guy but at least you'll know your car is not the problem.  The fast guys can still get in and out of corners better, so what this does is bring everyone a little closer together regardless of skill difference.

Other key features that help to create greater parity within the series is the fact that the series is limited to a 12 team field where only the fastest 12 teams start the season.  The caveat here is that to qualify in, you are allowed to use any of the 9 cars offered though they may not be the car you start the season with.  You and your teammate's time is added together and divided by 2 to get your average qualifying time as a team.  We also encourage substitute drivers and "ringers."  These are drivers who may not be able to commit to a whole season but would like to race and help out a team.

When the season starts you can choose to use a different car for the first half of the season then the car you qualified in is the point.  At the halfway mark of the season, you are then allowed to change out your car if you don't like the performance of the car you started with.  With all these measures in place, we think the slower teams have the optimum chance to compete for a podium. In a more traditional single driver series where you are heads-up racing faster drivers and stuck in a car you picked, the slower driver has practically no chance at a podium and is relegated to backmarker status for the entire season, season after season. We want to change this by giving the slower driver more than a fair chance to compete, while at the same time adding some pressure to the fast guys.

You will be allowed 3 weekly chances to qualify before race day.  …

[ Full reading ]

Comments: 0

Season 2 IFCA Relay Challenge Jan 5th!

Sun Nov 18, 2018 3:05 pm by GTDon2

IFCA -  International Forza Club Association - Portal 14760730570_23fda8e04a_b



The IFCA Relay Challenge


Have you ever wished for a series that was geared for the little guy?  You know, a series that had a format dedicated to creating a truly level playing field that the fast guys couldn’t take advantage of? 
How about a series that balanced the cars, and race-craft vs. raw skill equally enough so that your average league racer actually had a better than 50/50 chance of competing? Ever excitedly join a series because one of your favorite cars was on offer, only to discover it was sadly and remarkably uncompetitive for all but the very fastest drivers? 


Have you ever been in a series that had restrictions on how you were allowed to drive your car, like, with or without TCS, or ABS? Ever been in a league event where the fastest guys always seem to somehow pick the fastest car every time?  Or maybe you’ve experienced a typical spec race where only the fastest drivers know the one magic setup that works way better than all the rest? Hmm?


Well, If these are some of the complaints you’ve had about other simulation racing formats over the years, then your ship has just come in and it’s time to hop on board the “IFCA Relay Challenge” series.  We get it, and we have had the same problems with your average racing series too, which is why we invented the unique team relay format.  But it doesn’t stop there.  We have purposely addressed every complaint we have had with your average league series so that those issues are minimized, and your fun is maximized with a fresh new approach. 


First, drive your car the way you want, it is not our business how you like to drive your cars.  Secondly, we offer enough cars that you are sure to find a favorite, and because each car was repeatedly tested by an actual test driver driving it as opposed to some formula, you can be confident the car will be able to compete fairly. 


Not too good with tunes?  Not a problem, we offer multiple tunes for every car, the same tunes that our best drivers use. We also offer statistical comparison sheets for every car so at a glance you can tell which car has the most speed, acceleration, horsepower, torque, P.I., least weight or handling. There are no hidden secrets to the cars we have offered.  Their performance is not a mystery and is within 0.1sec per lap on average on the majority of the tracks on our schedule. Every car is built with a specific build and is fully tuneable so that you can customize it to your style of driving.  This allows a car to have many solutions to a fast lap rather than just one super secret one like a spec car does. 


But, beyond just having some 75 equally prepared popular cars in two classes to pick from, each car also has 4 levels of tire performance available to you based on your IFCA world rating!  If you are truly fast, and have a rating well above the average, then your legal version of the car will have a lower tire/width compound.  On the other hand if you are below average, then you will have access to a higher tire/width compound.


We’ve been able to precisely determine a scale that says, “a fast guy on slightly lower tires, is roughly equal to a slower guy on higher compound tires.” This is a self-correcting BoP (Balance of Performance) totally dependent on your IFCA rating prior to the race.  Do poorly over a few races, and your rating will drop and you will be allowed to use better tires.  Do really well every race, and your rating will go up perhaps high enough to force you to use a lesser tire set.  In either case the difference is not particularly large and still requires skill to take advantage of, or overcome.  Our testing has shown that on average a higher skilled driver still has a slight edge over a lower skilled driver on superior tires most of the time.  Typically the higher rated driver is more consistent lap after lap, and this is his main advantage even on inferior tires. So as intended, a drivers skill or lack thereof, is still the prime factor because the tire BoP difference is minor, accounting for only about a 0.5sec increase or decrease in lap times.


Psychologically this is a win win for everyone. For the first time in any league event a slower driver can know for a fact that it isn’t his car that is the problem.  It isn’t that his faster opponents have a better car or tune or build either.  No, he knows he is in a car with slightly better tires giving him a slightly better car, in turn giving him a slightly better chance to compete for a podium and feel the thrill of going door handle to door handle with a faster driver for the first time ever! 


Meanwhile, the faster driver gets to showcase how good his skills really are without jealous accusation, conspiracy, or resentment from his competitors, because, everyone knows he is on inferior rubber, and still competing for a win! If he doesn’t win outright, no shame comes to him. And if he does win (which is likely still) all the …

[ Full reading ]

Comments: 0

Latest topics
» IFCA Trans-Am Season 4 Rnd 4 Sebring
IFCA -  International Forza Club Association - Portal EmptyToday at 11:33 am by GTDon2

» IFCA Season 5 Modern Trans-Am Car Builds
IFCA -  International Forza Club Association - Portal EmptyYesterday at 10:22 am by GTDon2

» IFCA Relay Challenge Track Lap Records per class
IFCA -  International Forza Club Association - Portal EmptyYesterday at 9:58 am by GTDon2

» IFCA Forza 7 Ratings and World Rankings
IFCA -  International Forza Club Association - Portal EmptyYesterday at 9:50 am by GTDon2

» IFCA Trans-Am Season 4 Rnd 3 Long Beach
IFCA -  International Forza Club Association - Portal EmptySun Jun 23, 2019 5:24 pm by GTDon2

» IFCA Relay Challenge Seasonal Points
IFCA -  International Forza Club Association - Portal EmptySun Jun 23, 2019 4:35 pm by GTDon2

» SimR Season 56 NASCAR
IFCA -  International Forza Club Association - Portal EmptyWed Jun 19, 2019 11:00 am by GTDon2

» Seasonal Penalty Box
IFCA -  International Forza Club Association - Portal EmptyMon Jun 17, 2019 9:36 am by GTDon2

»  IFCA Trans-Am Season 4 Rnd 2 Daytona night
IFCA -  International Forza Club Association - Portal EmptySun Jun 16, 2019 8:10 am by GTDon2

Navigation
Portal     Forum-Index     Memberlist     Profile     FAQ     Search
counter to blogger